Signpost (Weber, Utah), 1999-02-261
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Weber ee va rsi icd the G rj nzr February 26-March 4, 1999 Volume II Number 20 New NCAA allegations factor in buyout By Preston Truman senior sports reporter-The Signpost By Trent Hadley asst. sports editor-The Signpost Wcbcr State University head basketball coach Ron Abegglen and WSU President Paul H. Thompson came to an agreement Aug. 8, 1998 that the 1998-99 basketball season would be Abcgglen's last season as head coach. The qtiestion is now becoming why? Before the agreement, Abegglen had four years remaining on his contract to coach WSU's basketball team. A D M T I O N Thompson and Abegglen then met, and decided the 1 998-99 season would be Abcgglen's last. They also decided Abegglen would be paid a S95.000 contract buyout at the season's end. At the time of the agreement, it was thought Abegglen was being released because of an altercation between Abegglen and his wife, Nedra. Yet, Thompson is now saying that is not the case. "In August of 1 998, we never said why," Thompson said. But Abegglen has his doubts concerning the reason for his release. "I could only speculate, and I don't like to do that," Abegglen said. "I think the altercation was an embarrassment to the university. I made mistakes, the university made some mistakes and we paid for it dearly. It cost me a lot of money. The media got their noses in it and printed it. It was very unfortunate for my wife and myself, but I never lied about it.l told exactly what happened and that is it." Thompson, however, said See NCAA page 1 1 I 4 . ) V ----- . A- ' " 7 ' I ''- Paul H. Thompson Ron Abegglen gy Technolo Become a pro in the world of sports... on your television screen By joEY Haws SPORTS EDITOR-THE SlCNPOST t was an all-out cat fight until the final buzzer. The Weber State University men's basketball team icked off defending NCAA champion Kentucky Wildcats to win its first-ever national championship. Emotions ran wild as the crowd chanted and sang team fight songs. Nervous coaches paced back and forth on the sidelines, and players taunted each other with monstrous above-the-rim dunks, followed by in-your-face trash talking. Next up for the Wildcats: any team of your choosing. In fact, the possibilities are endless when you sit down in front of a Sony PlayStation or Nintendo 64 to take part in the latest craze in sports entertainment: sports video games. Video games have been transformed dramatically over the last 10 years from blips and chirps on a one-dimensional green TV screen to stereo-quality surround sound and characters that look so real players feel like they are witness to what's going on. Whether you're talking about 989 Sports' NCAA Final Four '99, NFL GamcDay, NBA ShootOut or EA Sports' NCAA March Madness '99, Madden '99 and 'NBA Live, fans are Hocking to their TVs to participate in their favorite sports. With realistic player movement, incredible 3D graphics and lifelike sound effects, market sales are reaching into the hundreds of millions of dollars each year. And it's not hard for some fans to understand why. "Some of those things are so addicting,' said Josh Smith, a WSU senior. "In the past, I never cared about all of the features and technology. But the more I dipped into these games, the more I learned to use each different control. Once you coordinate yourself, it's fun. You've got to sit down and play it for a couple of days before you finally get used to it. But when you get used to it, it's a blast" Aside from the technological advances of video games in the '90s, some people are addicted to the competition and opportunity to pretend as if they are really a part of the team. Some say there are therapeutic qualities to playing. "It can be really relaxing to sit down and play sometimes. Not to mention it's fun," said Shawn Carrigan. a WSU technical sales major. "You get to take your team and decide who plays and who wins by picking the offenses and defenses. You get to pretend like you're the coach of the team or the player." "You can also pretend like you go up and beat all the big teams like Duke and UConn." Smith said. "That part of it's fun being in s our make-believe world. I guess. You get to feel like you're on your own court playing against the best teams and beating them. It's a good way to escape life." Escaping into another world is exactly why most software companies make video games like these. "The public wants games that are as close to the real thing as possible." said Mare See Games page 2 these days t "... W . M Will it be the Packers or the Broncos? With true-to-life home video games, the success of your favorite team is in your hands. Hang on to that joystick and prepare for a wild ride.
|Title||Signpost (Weber, Utah), 1999-02-26, Vol. 2, No. 20|
|Creator||Weber State University|
|Contributors||Associated Students of Weber State University; A generous grant from the Utah State Library and the Institute of Museum and Library Services.|
|Description||Weber's current student newspaper, the Signpost, first appeared on September 29, 1937. For two years prior to that time, campus news was disseminated via announcements posted on a bulletin board known as the "Signpost". As a result, the masthead of the first issue of the paper itself featured a rudimentary wooden sign with the title spelled out in rustic-looking letters. Over the years the paper has been published continuously, though the look, size and style has changed several times.|
|Subject||College student newspapers and periodicals; Weber State University|
|Publisher Digital||Stewart Library, Weber State University|
|Source||University Archives LD5893.W55 S5, Stewart Library, Weber State University|
|Rights Management||Public Domain. Courtesy of University Archives, Stewart Library, Weber State University.|